Volt

Volt (Defense)

There are many names I though for this Concept: Electron, Static, Light, Shock, Bolt, Ampere, Wave… and I even thought about making it a male character, finally I made her as a girl because the most characters are guys.
Volt has 4 abilities only, but they are very useful and powerful, The Hammer and Attraction abilities make Volt a good counter for Pharah.
Volt is a Canadian police, she looks for the security and safety of people wherever she goes, and this is the reason why she is tired of Overwatch and Talon/Blackwatch and even Vishkar, she joined a global peace organization to protect civilians from Overwatch war.
  • Health: 200
  • Armor: 0
  • Shield: 0
  • Weapon: High-voltage Hammer

The Hammer (Primary fire)

The hammer is a high-voltage weapon able to shoot a fast, long range and hitscan linear electrical stun shock (zap), it can shoots twice per second, it needs 1 second to reload and can load 40 zaps.
For nature there are some conditions which affect how the Hammer works and damage an enemy.
A Hammer zap will move straight but it will change his track if any structure is near to its way, this is because the zap search for a ground connection, the zap vanishes if is next to a wall, floor or any structure, this makes the hammer a non effective weapon in closed environments.
A Hammer zap which connects with an enemy will usually cause 25 damage and slow down the target movement for 0.2 seconds when this enemy is on the ground.
The real power of the Hammer is on jumping or flying enemies, a zap will cause 25 damage ands movement slow every 0.25 seconds for 1 second (4 times) or until the enemy touches the ground or wall, this means Volt could be a good counter for Pharah and Mercy causing them 100 damage if they are flying.
When a zap damages an enemy, it can affect a secondary enemy if he is touching tha target and even connect a third enemy if he is touching the target or the secondary (zap chain), every enemy on the zap chain will get 25 damage too.

Repulsion (Shift)

Volt throws a device to an ally in 40m range, it attaches on him and creates an electromagnetic field repulsing any enemy projectile for 3 seconds, the center of repulsion is the head, reducing headshots chance.
Repulsion turns all the hitscan shots into a body damage even if is a headshot.
Repulsion has a 3 seconds cooldown, making possible to protect the same ally for longer time.
A repulsed projectile could hit other allies and even hit Volt!

Attraction (E)

Volt throws a device to an enemy in 40 m range, it attaches on him and creates an electromagnetic field attracting any ally projectile for 3 seconds, the center of attraction is the head, increasing headshots chance.
Attraction turns all the hitscan shots into a head damage even if is a body damage.
Attraction has a 3 seconds cooldown, making possible to harass the same enemy for longer time.
Attraction can help the team to reach an enemy hidden behind a wall.

Maelstrom (Q)

Volt creates a vortex 4 meters above the ground, Maelstrom absorbs all the enemy projectiles for 3 seconds and removes all the enemy hitscans in 20m radius.
In other words this ultimate ability makes all the allies in 20m radius invencible to shots for 3 seconds, but they can be attacked with melee attacks and other skills like Junkrat Concussion Mine, Doomfist Rocket Punch, Symmetra Photon Projector, Zarya Particle Cannon, Moira Biotic Grasp and others.

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