Cormac (Support/Healer)
Cormac is neutral in the omnic crisis, he believes in the balance as an absolute truth that must be protected, Cormac looks for the balance even in the battlefield, and their skills are made thinking on that purpose.
- Health: 200
- Armor: 0
- Shield: 0
- Weapon: Justice Injector
- Difficulty: ★★★★ (it is really hard and stressful)
Balance Board (Passive)
Cormac has a 4 columns interface every column shows a counter:
- Health (Yellow): The first counter increases when Cormac heal himself using Interior light and decreases when is hitted by any enemy (it doesn’t matter how much damage or how many hits).
- Heal (Orange): The second counter increases when Cormac heal an ally using Healing light and decreases after 30 seconds.
- Offense (Red): The third counter increases when Cormac hits an enemy using Suffering light and decreases after 30 seconds.
- Time (Purple): The fourth counter increases every minute and goes back to 1 when Ultimate is used.
Counters give a score as shown in the following table:
And the 4 counters summed give a total score.
Minimum count for any bar is 1 and maximum is 5 the highest score for every counter is at 3 points where score is 40.
At the beginning, all the counters have 1 point, so the total score is 40.
If Cormac is damaged he should lose 1 Health point but as he is on the minimum value he keeps on 1, if he heals himself twice he gets +2 points (total: 3).
If Cormac heals 3 allies he will get +3 Heal points (Total: 4)
If Cormac use his skill against 1 enemies he will get +1 Offense points and after 30 seconds with no use his skill he lose -1 Offense point (Total: 1)
After 2 minutes Cormac gets 2 Time points (Total: 3)
Total Score is 40+25+10+40 = 115
If all the counters have 3 points (perfect score) it gets 40 extra points
Total Score is 40+40+40+40 (+extra 40) = 200
A blue aura appears over Cormac when he gets the perfect score (red aura for enemies).
Healing light (Primary fire)
Cormac emits a long range healing light, the target ally gets a heal equal to Balance board total score per second.
Using Healing light gives +1 heal point.
Suffering light (Secondary fire)
Cormac emits a long range damage light, the target enemy gets a damage equal to Balance board total score per second.
Using Suffering light gives +1 offense point.
Interior light (Shift)
Cormac heals himself, he gets a heal equal to Balance board total score.
Using Interior light gives +1 health point.
Load balancing (E)
Cormac emits a light to every nearby and visible ally make them connected, all the damage incoming for any connected ally will be divided among all the connected group.
The total damage is the same, for example, if Cormac connect Roadhog and D.Va, and D.Va is attacked by a 90 damage attack, she receives 30 only, but Roadhog and Cormac receive 30 damage too, then (30 + 30 + 30 = 90)
Justice light (Q)
Cormac emits a long range light to all directions for 3 seconds, all the allies/enemies in range gets a heal/damage equal to the balance board total score per second.
Using Justice light resets time counter to 1.Credits
3D Sci-Fi Gun and Poses for Genesis 3 and 8 for Cormac by UnderConstruction
https://www.daz3d.com/sci-fi-gun-and-poses-for-genesis-3-and-8
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