Mostrando entradas con la etiqueta healer. Mostrar todas las entradas
Mostrando entradas con la etiqueta healer. Mostrar todas las entradas

Cormac

Cormac (Support/Healer)

Cormac is neutral in the omnic crisis, he believes in the balance as an absolute truth that must be protected, Cormac looks for the balance even in the battlefield, and their skills are made thinking on that purpose.
  • Health: 200
  • Armor: 0
  • Shield: 0
  • Weapon: Justice Injector
  • Difficulty: ★★★★ (it is really hard and stressful)

Balance Board (Passive)

Cormac has a 4 columns interface every column shows a counter:


  • Health (Yellow): The first counter increases when Cormac heal himself using Interior light and decreases when is hitted by any enemy (it doesn’t matter how much damage or how many hits).
  • Heal (Orange): The second counter increases when Cormac heal an ally using Healing light and decreases after 30 seconds.
  • Offense (Red): The third counter increases when Cormac hits an enemy using Suffering light and decreases after 30 seconds.
  • Time (Purple): The fourth counter increases every minute and goes back to 1 when Ultimate is used.
Counters give a score as shown in the following table:
And the 4 counters summed give a total score.
Minimum count for any bar is 1 and maximum is 5 the highest score for every counter is at 3 points where score is 40.
At the beginning, all the counters have 1 point, so the total score is 40.
If Cormac is damaged he should lose 1 Health point but as he is on the minimum value he keeps on 1, if he heals himself twice he gets +2 points (total: 3).
If Cormac heals 3 allies he will get +3 Heal points (Total: 4)
If Cormac use his skill against 1 enemies he will get +1 Offense points and after 30 seconds with no use his skill he lose -1 Offense point (Total: 1)
After 2 minutes Cormac gets 2 Time points (Total: 3)
Total Score is 40+25+10+40 = 115
If all the counters have 3 points (perfect score) it gets 40 extra points
Total Score is 40+40+40+40 (+extra 40) = 200
A blue aura appears over Cormac when he gets the perfect score (red aura for enemies).

Healing light (Primary fire)

Cormac emits a long range healing light, the target ally gets a heal equal to Balance board total score per second.
Using Healing light gives +1 heal point.

Suffering light (Secondary fire)

Cormac emits a long range damage light, the target enemy gets a damage equal to Balance board total score per second.
Using Suffering light gives +1 offense point.

Interior light (Shift)

Cormac heals himself, he gets a heal equal to Balance board total score.
Using Interior light gives +1 health point.

Load balancing (E)

Cormac emits a light to every nearby and visible ally make them connected, all the damage incoming for any connected ally will be divided among all the connected group.
The total damage is the same, for example, if Cormac connect Roadhog and D.Va, and D.Va is attacked by a 90 damage attack, she receives 30 only, but Roadhog and Cormac receive 30 damage too, then (30 + 30 + 30 = 90)

Justice light (Q)

Cormac emits a long range light to all directions for 3 seconds, all the allies/enemies in range gets a heal/damage equal to the balance board total score per second.
Using Justice light resets time counter to 1.

Credits

3D Sci-Fi Gun and Poses for Genesis 3 and 8 for Cormac by UnderConstruction
https://www.daz3d.com/sci-fi-gun-and-poses-for-genesis-3-and-8

Overwatch Concepts from Reddit

Overwatch Concepts from Reddit
I was checking hero concepts in Reddit (https://www.reddit.com/r/OverwatchHeroConcepts/) and I was very impressed about them, really good ideas and concepts, I selected 3 I found amazing!

Tinker (Support/Healer/Builder) by VeryC0mm0nName
I don't know if is allowed to have a character with 2 sub-roles, but Tinker is a good and creative idea, I have seen many healing structures building concepts on the web, but nothing like Tinker (Hannah Jensen), her main skill is a structure called "Biowave Generator"

Biowave Generator (E)

Tinker builds an upgradeable structure with 3 levels, it heals 5, 10 and 20 in each level respectively.

Short arm of the law (Primary fire)

Tinker primary weapon is a grenade launcher, it explode on contact (not like Junkrat)

Commissioner Burns (Secondary fire)

Tinker uses a hand blowtorch to upgrade her buildings and can be used to damage enemies.

Weeper grenade (Shift)

Hannah launches a renade that releases a cloud of gas, it reduces enemies speed and defense.

Law and Order (Q)

Hannah launches two drones, Law support allies giving them heals and shield, and Order launches missiles to enemies causing damage and reducing speed.

Persephone (Defense) by CheshireMadness
This is a very interesting concept, Persephone (Penelope Alexandris) main skill are plant seeds who live inside the enemies and can grow using their death bodies.

Pea Shooter (Primary fire)

Persephone attacks with seeds causing damage and seeds remains on the enemy reducing speed.

Entropy Bloom (passive)

If an enemy dies having any seed, he spawns a bulb

Carnivore (Shift)

A selected bulb blooms into a plant who attacks enemies

Sudden Thorn (E)

All the seeds in enemies sprouts into thorns causing damage

Entangling Growth (Q)

Persephone immobilizes enemies inside a radius and reduce speed of incoming enemies, bulbs inside radius blooms into carnivore.

Lockdown (Defense) by Magmas
There are many hero concepts on internet fighting with a pet ally (like drones, familiars or animals), and Lockdown (Camille Lavoie) is the best for many reasons, he is not overpowered and the way he act is very sporty for a competitive game like Overwatch.

Rex (Passive)

Rex is an omnic dog who helps Lockdown, he wanders next to her and attack nearby enemies.

The Enforcer (Primary fire)

A custom pump action shotgun that packs a real punch.

Order Command (Secondary fire)

Lockdown select a target, Rex will go to this target and attack or defend it.

Return (Shift)

Rex stops what he is doing and goes back to Lockdown to be repaired.

Laser trap (E)

Lockdown places a trap on the wall which emits an invisible laser, enemies who cross the trap are damaged and revealed.

Leash (Q)

Rex attaches electrical ‘leashes’ to nearby enemies, dammaging, stunning and reducing speed to attached enemies.