Lightsmith

Lightsmith (Support)

Nisha Ashraf is a light-bending architech (like symmetra), she and her people lived on the region where Utopaea was built and was forced to left her home by Vishkar Corporation, she uses her knowledge to instant build tools, armors and weapons to help her people, she is called for them as “Lightsmith”.
  • Health: 150
  • Armor: 0
  • Shield: 50
  • Weapon: Photon Forger

Light generator (Passive)

While Lightsmith is not attacking she is passively generating “light”, she can generate 10 lights per second and can have 200 lights maximum (needs 20 seconds to replenish).
Lightsmith can not reload like other heroes, she generates lights instead, it works pretty similar to Doomfist Hand Cannon.

Hunter Knife (Primary fire)

Lightsmith generates and throws a light knife, she is able to throw 2 knives per second, each knife deal 40 damage.
Throwing a Hunter knife consumes 10 lights, so 20 knives can be thrown in a row.

Knight spear (Secondary fire)

Lightsmith generates and throws a light spear, she is able to throw 1 spear per seconds and deal 80 damage.
Knight spear travels slower than Light knife and it is much bigger.
Throwing a Knight spear consume 20 lights, so 10 spears can be thrown in a row.

Squire Helmet (Shift)

Lightsmith builds a light helmet on an ally, the Helmet protect against headshots for 8 seconds.
Squire Helmet consumes 80 lights, so 2 helmets can be built in a row and protect 2 allies heads.
Squire Helmet lasts until is destroyed (80 health) or after 8 seconds, it works similar to a temporary shield but it protects the head only.

Thief Knives (E)

Lightsmith creates 8 light knives on an ally, these knives can be fired for the ally with his normal primary fire increasing his damage, the ally can throw 2 knives per second dealing 40 damage (additional to his/her normal attack).
Thief Knives lasts until they are depleted or the ally dies.
Thief Knives give Reinhardt and Brigitte a way to shoot distant enemies.
Giving Thief Knives consume 80 lights.

Terran Bunker (Q)

Lightsmith builds a 4 meters diameter and 2.5 meters high bunker, allies can go inside and see the outside, enemies can not enter or see inside but they can walk over it, allies and enemies can attack outside/inside using the bunker windows.
There is no way to destroy the bunker, it lasts 10 seconds.
Terran Bunker doesn’t need lights, but needs a 4x4 meters plain area to be emplaced, this make it very limited to build in some maps, there is only 2 spots to emplace it in Hanamura and 1 spot for the first point in Eichenwalde and Hollywood and there is no way to emplace it on Ilios/Well and Black Forest due to small corridors, inclined terrain, holes or obstructions (including payload).


Credits

3D Model Sword by Shoaib Mohammed (3dniator)

3D Model Spear by John Sullivan (john2116)

Volt

Volt (Defense)

There are many names I though for this Concept: Electron, Static, Light, Shock, Bolt, Ampere, Wave… and I even thought about making it a male character, finally I made her as a girl because the most characters are guys.
Volt has 4 abilities only, but they are very useful and powerful, The Hammer and Attraction abilities make Volt a good counter for Pharah.
Volt is a Canadian police, she looks for the security and safety of people wherever she goes, and this is the reason why she is tired of Overwatch and Talon/Blackwatch and even Vishkar, she joined a global peace organization to protect civilians from Overwatch war.
  • Health: 200
  • Armor: 0
  • Shield: 0
  • Weapon: High-voltage Hammer

The Hammer (Primary fire)

The hammer is a high-voltage weapon able to shoot a fast, long range and hitscan linear electrical stun shock (zap), it can shoots twice per second, it needs 1 second to reload and can load 40 zaps.
For nature there are some conditions which affect how the Hammer works and damage an enemy.
A Hammer zap will move straight but it will change his track if any structure is near to its way, this is because the zap search for a ground connection, the zap vanishes if is next to a wall, floor or any structure, this makes the hammer a non effective weapon in closed environments.
A Hammer zap which connects with an enemy will usually cause 25 damage and slow down the target movement for 0.2 seconds when this enemy is on the ground.
The real power of the Hammer is on jumping or flying enemies, a zap will cause 25 damage ands movement slow every 0.25 seconds for 1 second (4 times) or until the enemy touches the ground or wall, this means Volt could be a good counter for Pharah and Mercy causing them 100 damage if they are flying.
When a zap damages an enemy, it can affect a secondary enemy if he is touching tha target and even connect a third enemy if he is touching the target or the secondary (zap chain), every enemy on the zap chain will get 25 damage too.

Repulsion (Shift)

Volt throws a device to an ally in 40m range, it attaches on him and creates an electromagnetic field repulsing any enemy projectile for 3 seconds, the center of repulsion is the head, reducing headshots chance.
Repulsion turns all the hitscan shots into a body damage even if is a headshot.
Repulsion has a 3 seconds cooldown, making possible to protect the same ally for longer time.
A repulsed projectile could hit other allies and even hit Volt!

Attraction (E)

Volt throws a device to an enemy in 40 m range, it attaches on him and creates an electromagnetic field attracting any ally projectile for 3 seconds, the center of attraction is the head, increasing headshots chance.
Attraction turns all the hitscan shots into a head damage even if is a body damage.
Attraction has a 3 seconds cooldown, making possible to harass the same enemy for longer time.
Attraction can help the team to reach an enemy hidden behind a wall.

Maelstrom (Q)

Volt creates a vortex 4 meters above the ground, Maelstrom absorbs all the enemy projectiles for 3 seconds and removes all the enemy hitscans in 20m radius.
In other words this ultimate ability makes all the allies in 20m radius invencible to shots for 3 seconds, but they can be attacked with melee attacks and other skills like Junkrat Concussion Mine, Doomfist Rocket Punch, Symmetra Photon Projector, Zarya Particle Cannon, Moira Biotic Grasp and others.

DPS calculation

DPS Calculation

The following calculations show the DPS (Damage per second) for every hero based on their primary or secondary fire, in other words is the average damage per second of every hero if they were firing non-stop, reload and buffer time is considered

Ashe

On the first and second line, Ashe damage with no scope, at the longest distance (40 meters) and shortest distance (20 meters), third and fourth line shows her damage in scope mode, at the longest distance (60 meters) and the shorter (30 meters).

Ashe has the longest reload time in the game, but her damage is pretty high.

Bastion

Bastion has 54.9DPS in Recon configuration, and 425.68DPS in Sentry configuration, this is the highest DPS in the whole game.

Bastion in Sentry configuration is also the fastest fire in the game with 35 bullets per second.

AND Bastion has also the biggest clip in the game with 300 bullets.

Updated in December 2018, recon ammo increased from 25 to 35.

Doomfist

The first row is a damage at maximum distance reaching the enemy with 1 pellet only, the second row is the closest distance reaching all the 11 pellets.

Doomfist primary fire deals the weakest damage for offensive heroes, even in close distance can deal 59.84DPS only, his real power is not on his shots but his skills.

Genji

First and second line works for primary and secondary fire, the first row is reaching the enemy with 1 shuriken, the second line is reaching the enemy with the all 3 shurikens.

Hanzo

Hanzo is the only offensive character with no reaload time, being able to make a constant 2 shots per second (first row) and 0.8 shots per second with maximum load (second row).

As hanzo deals 100 DPS, is able to kill an average of one 200HP hero per second if aim the head, otherwise it can kill 1 hero every 2 seconds.

Junkrat

Junkrat can deal the second maximum damage for long range offensive heroes (after Bastion).

Junkrat can not headshot but can affect many heroes with 1 fire making him able to kill even 6 enemies with 2 frags (in 1.2 seconds), this increases his DPS to 797.34.

McCree

On the first row 35 damage at maximum distance makes 46.67DPS, on the second row 70 damage at minimum distance makes 93.33DPS.

Mei

Mei primary fire is the lowest for damage heroes, but she has the freeze bonus.

Mei secondary fire has the same DPS than Genji!

Pharah

On the first row, the damage at minimum splash, on the second row a direct damage.

Pharah and junkrat are very similar, they can not headshot but can affect many heroes with 1 fire, like Junkrat, Pharah can kill the all 6 enemies with 2 missiles (in 2.22 seconds) increasing her DPS to 674.46.

Updated in October 2108 from 1.11 to 1.33 shots per second

Reaper

On the first row, the maximum distance, on the second row the shortest distance, Reaper has the second higher damage in the game for short range (after Bastion).

Reaper is able to kill 1 hero (200 health) per second, making him the only movable hero who can do it without abilities.

Soldier: 76

On the first row the longest distance, and the shortest in the second row

Soldier:76 is actually the most effective hitscan hero in the game, yes, better than McCree, even when they have similar full shot and reload time.

Sombra

Sombra in short distances can deal more damage than McCree (second row), but is much weaker at long distances (first row).

Symmetra

On the first row, Symmetra primary fire on level 1, on the second row, at level 3, this is her highest damage (165.25DPS).

On the third row, Symmetra secondary fire lower splash at minimum charge, on the fourth row, a direct secondary fire damage at maximum charge (still lower than primary fire).

Updated on June 2018, reaload time from 1.8 to 1.35 seconds, Damage from 30/60/120 to 60/120/180 and from 1.55-0.445 to 4-3 shots pers second.

Updated damage from 60/120/180 to 65/130/195.

Torbjörn

On the first row, Torbjörn primary fire, on the second row, his secondary fire at shortest distance.

Updated on October 2018, damage per burst pellet from 15 to 12.5.

Tracer

All the tracer damages are twice, every shot is made with her 2 guns, on the first row the longest distance damage, and the shortest in the second row.

Tracer has the third highest hitscan in the game (after Widowmaker and Bastion). making her the stronger "movable" hitscan in the game.

Widowmaker

On the first and second row, Widowmaker using her rapid primary fire at highest and lowest distance, on the third and fourth row, using the scope mode on the minimum and maximum load.

Widowmaker is the only hero in the game who make a 250% damage with headshot (this is 300 damage and 305 DPS), this is the highest damage with 1 shot only.

D.Va

On the first row, D.Va damage at longest distance and the shortest distance on the second row.

D.Va has the highest possible DPS on tanks but she needs to be less than 10 meters to her target to reach this damage.

Orisa

For orisa there is 1 row only, she doesn't have damage falloff for distance.

Reinhardt

For Reinhardt there is 1 row only, his main fire is a melee attack.

Reinhardt can affect many heroes with this attack, increasing his DPS to 517.5.

Roadhog

On the first row, roadhog primary fire at maximum distance, this is the weakest damage in the game, on the second row, the minimum distance, on the third row, the secondary fire impact (before explosion) and on the fourth row, after explosion with all the fragments (this damage is not really possible cause fragments go to different directions).

Wrecking Ball


On the first row, a Quad cannon bullet at the maximum distance (25 meters), Wrecking ball has a short time shooting and a long time reloading, this makes a low DPS, he needs between 2.6 and 5.2 seconds to kill a 200 HP hero and the lowest DPS tank, his real power are not his cannons but his skills.

Winston


For Winston there is 1 row only, his main fire is a short range damage

Winston can affect many heroes increasing his DPS to 524.82.

Zarya

On the first row, Zarya primary fire with 0 energy, on the second row with 100 energy, this is her maximum damage.

On the third row, Zarya secondary fire with 0 energy, on the second row, with 100 energy

Ana


Baptise

On the first row, baptise damage at the maximum distance (40 meters) and the second row at the minimum distance (20 meters).

Baptise has the highest DPS for support heroes.

Brigitte


Lucio

On the first row, Lucio reaching his enemy with 1 projectile only, on the second row, reaching his enemy with the all 4 projectiles.

Mercy


Moira


Zenyatta

On the first row Zenyatta attacking with his secondary fire, with all 5 orbs, on the second row attacking with his primary fire.

Zenyatta primary fire has a higher DPS than secondary fire, this is because load a full Orb Volley takes much longer (2.6 seconds).

You can see the full spreadsheet here:

Azai

Azai (Tank)

An armored warrior, expert in heavy weapons and machines, He wears a full body armor and loads a Grenade launcher and a Rocket launcher.
Kopka can not control Azai movements, but he can help him.
“Azai” means “Strength” in Aramaic.
  • Health: 300
  • Armor: 150
  • Shield: 0
  • Weapon 1: Kopka grenade launcher
  • Weapon 2: Rocket launcher

Grenade Launcher (Primary fire)

It is a low range grenade launcher with no self damage, can load 16 rounds, reload takes 1.4 seconds and can shoot 3 grenades per second.
The most interesting about the Grenade launcher is the ability to change to 3 different 40mm grenades packs which can be selected pressing number 1, 2, 3 or rolling the mouse wheel, just like Mercy weapon change.
The armor helmet shows on screen a trail to see the projected grenade tracking.
If Sombra hacks Azai, he can continue using the Grenade launcher, but can not see the grenade trail.

HEG (High Explosive Grenade) (1 or mouse wheel)

This grenade explodes on contact with any surface, it have the highest damage of 50 (117.07dps) and it have a short range splash (1m), this grenade is useful to kill a single enemy.

ABG (Air Burst Grenade) (2 or mouse wheel)

This grenade explodes on the highest arc (when its inclination is 180º or it stop going up) this means its explode in middle air, if this grenade is fired down, it explode on contact, it have an average damage of 40 (93.66dps), and it have a long range splash (3m like Pharah), this grenade is useful to damage several enemies.

HSG (Heat Sensor Grenade) (3 or mouse wheel)

This grenade explode if an enemy is next to it (1m), reducing the chance to miss a shoot, if there is no enemies on the track it explode on contact, it has the lowest damage of 30 (70.24dps) and it have an average range splash (2m like Junkrat), this grenade is useful to damage a hard to hit enemy.

Projectile Interceptor (Shift)

Azai builds a small and stationary artifact on the floor, this artifact shoots to incoming projectiles, it is able to stop 3 projectiles per second only, it last until is destroyed, Projectile Interceptor has 50 health, Azai can not build more than 1 Projectile Interceptor, building a second one destroys the first one.
Projectile Interceptor does not attack enemies.
Projectile Interceptor does not delete projectiles, but detonate them.
To destroy the Projectile Interceptor, an attack faster than 3 shoots per second is needed!, this means some heroes like Pharah and Hanzo can not destroy it without abilities.
Sombra can hack the Projectile Interceptor making it useless for a short period of time.

Push Rocket (E)

Azai Shoots a big rocket to an enemy, this rocket do not explode, it deals a low damage (20), stuns and pushes the enemy (similar to Reinhardt Charge ability), it lasts for 2 seconds, pushes the enemy at 10 m/s, moving the pushed enemy 20 meters, If the pushed enemy crashes against a wall he gets 20 additional damage and the rocket stops pushing.

Proximity sensor (Passive)

Detect allies, enemies and incoming attacks behind Azai from 10 meters and even through walls, and alert Azai using signals on screen border.
  • A green triangle shows an ally
  • An orange triangle shows an enemy
  • A red triangle shows an incoming attack
The triangle size shows the distance, the smaller triangle shows something at 10 meters.
Proximity sensor doesn’t show who hero is the ally or enemy.
If Sombra hacks Azai, Proximity sensor stops working.

ATG (Anti Tank Grenade) (Q)

Azai loads in his Kopka Grenade Launcher an special pack of 16 ATG grenades, these grenades explode on contact with any surface, they have a huge damage of 100 (234.15dps) and they have an average range splash (2m).
This ultimate doesn’t have time limit, once is is used, Azai can keep these grenades and use them later, while Azai do not use them all a red warning sign appear over Azai head to warn enemies.
If ATG is used, Azai can not reload or change to other grenade until deplete all the ATG, once depleted, Azai reloads a normal grenade pack (the last pack selected).
If Azai dies before depleting the ATG grenades he lose them all (they disappear on respawn).
While Azai doesn’t deplete his ATG Grenades, ultimate charge will keep on 0%.

Credits


3D Armored for Azai by Muscleman
https://www.daz3d.com/armored
3D Sci-fi turret for Azai by Artyom Antipov
https://www.artstation.com/artwork/AWowW